TY - JOUR
AU - Auer, Brandon J.
AU - Sciamanna, Christopher
AU - Smyth, Joshua M.
AU - Truica, Cristina I.
AU - Cream, Leah V.
AU - Mukherjee, Dahlia
PY - 2018
TI - Interest Among Primary Care Patients in Group Problem-Solving Gameplay for Mental Health
T2 - Preventing Chronic Disease
JO - Prev Chronic Dis
SP - E86
VL - 15
CY - Centers for Disease Control and Prevention, Atlanta, Georgia 30333, USA.
N2 - Mental health programs to improve problem-solving skills and reduce stress through social gameplay can improve psychiatric outcomes, but little is known about whether adult patients are interested in using them. Primary care patients (n = 467) completed a cross-sectional survey to assess interest in using 2 types of group programs for mental health. A significantly greater percentage (23.7%) of patients expressed interest in a gameplay-based program than in interpersonal therapy (17.6%) (P < .001). Lonely patients and younger patients were more likely to report interest in gameplay. Results suggest that diverse patient populations are interested in using gameplay programs for mental health.
SN - 1545-1151
UR - https://doi.org/10.5888/pcd15.170488
DO - 10.5888/pcd15.170488
ER -
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